Select the Front and Back Inflation Material tabs (Ctrl/Cmd + click each one), then modify their settings as shown below: To add more perspective to the text, select the mesh name, then click the Deform icon and change the Taper value to 80%. Once you’re done, save the document (File > Save) then close it (File > Close) to go back to the original one.
To fix that issue, accept the changes you made, then go to Image > Reveal All. Sometimes, when you change the text itself, or its size value, it might extend outside the document’s edges. Here, the font Size is changed to 392.5 pt. This will open a document that has the text layer, you can then make any changes to the text. If, at any point, you need to change or modify the text, then you can simply click its name tab in the 3D panel, and click the Edit Source button down the Properties panel. All you need to do is click and drag the part you need to perform the changes. The cube in the center is used to scale the object uniformly. The arrows at the ends of the 3D Axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. You can also use the 3D Axis to move the text around if needed (with the Move Tool selected). Next, select the Current View tab in the 3D panel, and use the different Move Tool’s 3D Modes to move the camera so that it points to the text from above.
Go to 3D > Snap Object to Ground Plane, to make sure that the text isn’t inside the Ground Plane or floating over it. This will make the text perpendicular to the Ground Plane. This will help inflate the text a little bit, and create a simple stroke as well.Ĭlick the Coordinates icon, and change the X Rotation Angle to 90. Select the text mesh name tab in the 3D panel, then, in the Properties panel, change the Texture Mapping to Tile, and the Extrusion Depth to 500.Ĭlick the Cap icon at the top of the Properties panel, then change the Bevel Width to 10, the Contour to Half Round, the Inflate Angle to 90, and the Strength to 2. When you choose one of those, you can then click and drag to perform any changes (on the selected element in the 3D panel). You’ll find a set of 3D Modes for the tool to the right of the bar. Select the Move Tool and check its Options bar. So make sure to always select the name of the element you want to modify in the 3D panel before you change its settings in the Properties panel. The 3D panel has all the components of the 3D scene, and when you click the name of any of those, you’ll be able to access its settings in the Properties panel. To access the 3D mesh settings and properties, you’ll need to open two panels: The 3D panel, and the Properties panel (both found under the Window menu).
We will get to this later in the tutorial. The cool thing about this is that the 3D text mesh will still be editable. This will convert the Type layer into a 3D layer. Go to 3D > New 3D Extrusion from Selected Layer. The font used is Sail and the Size is 330 pt. Then, click and drag from the center of the document to one of the corners to create the background gradient.Ĭreate the text in the color #cccccc. Pick the Gradient Tool, choose the Foreground to Background gradient fill, and click the Radial Gradient icon. Set the Foreground color to #444343 and the Background color to #1c1c1c.